Virtual reality (VR) technology has undergone a huge breakthrough in development and distribution over the last few years. Now it is becoming an increasingly popular tool not only in the field of creating computer games but also in industry and educational process. From the beginning, VR devices were big, uncomfortable, and very expensive. For this reason, they were used mainly in research laboratories, high-tech enterprises, and military installations. Currently, leading companies in the field of new technologies, such as HTC, Google, Sony, Samsung, have filled the market with compact and accessible devices for nesting in the VR. They managed to create a completely new category of consumer goods. The paper is devoted to the study of VR tec...